Scene 0 2
	% CoreIntro Mecha Mission
	%
	% Bring NPC to central point to end mission.

	WildMap

	% V1 = Initialization counter
	% V2 = Final conversation counter
	% V10 = NPC ID

	Type <NoPillage>

	start <if= V1 0 V= 1 1 ForceChat V10>

	nu1 <if= t1 0 Return>
	nu2 <if= T2 0 ifNPCOK V10 else GoV10Dead if= V2 0 V= 2 1 ForceChat V10>
	GoV10Dead <Retreat 1>

sub
	Team 1
	SetAlly 3
	SetEnemy 2
	home <Starting Point>

	Team 2
	SetEnemy 1 3

	Team 3
	SetAlly 1
	SetEnemy 2
	home <Starting Point>

	rect
	height 5
	width 5
	name <Starting Point>
end
